- Subnautica early access release ps4 full#
- Subnautica early access release ps4 Ps4#
- Subnautica early access release ps4 Pc#
- Subnautica early access release ps4 professional#
They were the ones that put in the console-specific details like controller lights and rewrote many of the interfaces, to really make the game shine.
![subnautica early access release ps4 subnautica early access release ps4](https://unknownworlds.com/subnautica/files/2020/12/subnautica-ps4-patch-112.jpg)
They also have very high standards and were committed to making the game the highest possible quality.
![subnautica early access release ps4 subnautica early access release ps4](https://cdn.wccftech.com/wp-content/uploads/2021/04/WCCFsubnauticabelowzero1.jpg)
Subnautica early access release ps4 professional#
They’ve been great – they are very professional and experts at their jobs. How has it been to be working with Panic Button? Feeling like I’m an explorer, almost an astronaut, not knowing what I’ll find, that’s the emotion that drove me. always gives lots of ideas about plant and fish movement, reefs and immersion cues.īut the thing that got me the most excited is just the feeling of exploring the deep, dark, alternately beautiful and terrible, ocean depths. My personal inspirations include everything by James Cameron, especially his films, Aliens, Avatar and The Abyss. What would you say were your inspirations, whether within gaming as a medium or outside of it, for Subnautica? This was helpful because we often saw people paralyzed, staying in their escape pod, refusing to leave, especially at night! The struggle for food and drink then naturally falls away as you get better transportation, gardens and storage, but by that point you have your own goals you want to achieve. We also noticed it helped players leave their escape pod, even when they were scared, and gave them some early implicit goals. We then tried a simple food and water system and I think it helped reinforce the game’s themes. If the game presented itself as a survival game, it should probably include basic survival mechanics that players are expecting. I remember vividly one of our players saying “How DARE you make a survival game without survival mechanics?!” and that struck home for me. When we released it into early access on Steam, we didn’t even have core survival elements, like food and water. It’s really all about the experience of being underwater and exploring the unknown. We never thought of Subnautica as a survival game. was that something you were consciously working towards during the game’s development? On paper, Subnautica is a survival game, but it offers such a different experience from what one usually expects from a “survival” game. It’s really all about the experience of being underwater and exploring the unknown." " We never thought of Subnautica as a survival game.
Subnautica early access release ps4 Ps4#
They’ve added some new features, like support for the PS4 controller lights, so they turn red when your sub is damaged and leaking and such. Our team customized the UIs and controller support before handing it off to Panic Button, who has done a great job of helping us optimize the game for console.
![subnautica early access release ps4 subnautica early access release ps4](https://thenextissuepodcast.files.wordpress.com/2018/11/subnautica-screen-shot.jpg)
We brought over the game in its entirety, so there isn’t any new game content specific for either console. Will there be any new or extra content in the PS4 and Xbox One release? That means we would have to optimize it roughly 400% of where we are now, which just isn’t possible. For PSVR, we need to make it work closer to 60 fps, then doubled again so we can render separately for each eye. At this point, we’ve worked for years to get the frame-rate to release standards on the PS4 (30 fps). Unfortunately, making the game run on PSVR isn’t feasible. It’s a not the most polished experience there, but there are moments that are positively jaw-dropping. It turned out to be a ton of work to convert a game that wasn’t designed for VR to a game that works great for VR. We’ve been excited about virtual reality and we worked to release Subnautica in VR for the launch of the Oculus Home store. Is PSVR support something you’re thinking of adding? Virtual reality almost seems like a perfect fit for a game like Subnautica.
![subnautica early access release ps4 subnautica early access release ps4](https://images.nintendolife.com/fca0d235e5cab/1280x720.jpg)
" We brought over the game in its entirety, so there isn’t any new game content specific for either console." The following questions were answered by Charlie Cleveland, game director and co-founder of Unknown Worlds Entertainment. Excited as we were about this release, we sent across some of our questions about Subnautica’s PS4 and Xbox One versions, which Panic Button aided Unknown Worlds with.
Subnautica early access release ps4 full#
Recently, the game existed the Xbox Games Preview program after two years for its full launch on the Xbox One, and also came out on the PS4 for the first time, giving a much larger audience the chance to check out the game.
Subnautica early access release ps4 Pc#
After its first early access launch on PC in 2015, which was followed by its full launch on the platform earlier this year, Subnautica has been the recipient of excellent critical reception from critics and fans alike. Unknown World Entertainment’s open world underwater tile Subnautica has been one of the most intriguing games to have been released over the last few years.